Dance Pirate
Wizard Conjurer variant, Abrupt Jaunt
Swashbuckler
Male Gray Elf Focused Conjuror 1 / Bladesinger 1 / Swashbuckler 5
True Neutral
Representing Jake
| Strength10(+0)Dexterity16(+3)Constitution10(+0)Intelligence21(+5)Wisdom8(-1)Charisma10(+0) | Size:MediumHeight:4′ 10″Weight:100 lbSkin:LightEyes:AmberHair:Silver Wavy; Beardless |
Specialty: Conjuration
Gave up: Evocation Illusion Necromancy
Total Hit Points: 28
Speed: 30 feet
Armor Class: 15 = 10 +2 [leather] +3 [dexterity]
| Initiative modifier: | +3 | = +3 [dexterity] |
| Fortitude save: | +4 | = 4 [base] |
| Reflex save: | +7 | = 3 [base] +3 [dexterity] +1 [swashbuckler] |
| Will save: | +4 | = 5 [base] -1 [wisdom] |
| Attack (handheld): | +6/+1 | = 6 [base] |
| Weapon Finesse: | +9/+4 | = 6 [base] +3 [dexterity] |
| Attack (unarmed): | +6/+1 | = 6 [base] |
| Attack (missile): | +9/+4 | = 6 [base] +3 [dexterity] |
| Grapple check: | +6/+1 | = 6 [base] |
| Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: | 33 lb. or less 34-66 lb. 67-100 lb. 100 lb. 200 lb. 500 lb. |
| Languages: | Celestial Common Draconic Elven Gnome Goblin Sylvan |
Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.; arcane spell failure 10%]
Cat familiar
Feats:
Traits:
| Skill Name | Key Ability | Skill Modifier | Ability Modifier | Ranks | Misc. Modifier |
| Appraise | Int | 5 = | +5 | ||
| Balance | Dex* | 15 = | +3 | +10 | +2 [tumble] |
| Bluff | Cha | 10 = | +0 | +10 | |
| Climb | Str* | 0 = | +0 | ||
| Concentration | Con | 5 = | +0 | +5 | |
| Craft_1 | Int | 5 = | +5 | ||
| Craft_2 | Int | 5 = | +5 | ||
| Craft_3 | Int | 5 = | +5 | ||
| Diplomacy | Cha | 14 = | +0 | +10 | +2 [bluff] +2 [sense motive] |
| Disguise | Cha | 0 = | +0 | ||
| Escape Artist | Dex* | 3 = | +3 | ||
| Forgery | Int | 5 = | +5 | ||
| Gather Information | Cha | 0 = | +0 | ||
| Heal | Wis | -1 = | -1 | ||
| Hide | Dex* | 3 = | +3 | ||
| Intimidate | Cha | 2 = | +0 | +2 [bluff] | |
| Jump | Str* | 7 = | +0 | +5 | +2 [tumble] |
| Knowledge (arcana) | Int | 6 = | +5 | +1 | |
| Knowledge (architecture) | Int | 6 = | +5 | +1 | |
| Knowledge (dungeoneering) | Int | 6 = | +5 | +1 | |
| Knowledge (geography) | Int | 6 = | +5 | +1 | |
| Knowledge (history) | Int | 6 = | +5 | +1 | |
| Knowledge (local) | Int | 6 = | +5 | +1 | |
| Knowledge (nature) | Int | 6 = | +5 | +1 | |
| Knowledge (nobility) | Int | 6 = | +5 | +1 | |
| Knowledge (religion) | Int | 6 = | +5 | +1 | |
| Knowledge (planes) | Int | 6 = | +5 | +1 | |
| Listen | Wis | 1 = | -1 | +2 [elf] | |
| Move Silently | Dex* | 6 = | +3 | +3 [cat] | |
| Perform_1 | Cha | 0 = | +0 | ||
| Perform_2 | Cha | 0 = | +0 | ||
| Perform_3 | Cha | 0 = | +0 | ||
| Perform_4 | Cha | 0 = | +0 | ||
| Perform_5 | Cha | 0 = | +0 | ||
| Ride | Dex | 3 = | +3 | ||
| Search | Int | 7 = | +5 | +2 [elf] | |
| Sense Motive | Wis | 9 = | -1 | +10 | |
| Spellcraft | Int | 15 = | +5 | +10 | |
| Spot | Wis | 1 = | -1 | +2 [elf] | |
| Survival | Wis | -1 = | -1 | ||
| Swim | Str** | 0 = | +0 | ||
| Tumble | Dex* | 15 = | +3 | +10 | +2 [jump] |
| Use Rope | Dex | 3 = | +3 |
* = check penalty for wearing armor
Bluff >=5 ranks gives +2 on disguise checks to act in character.
If the familiar is within reach, +2 on spot and listen (“alertness”).
Zero-level Focused Conjuror spells: 5 (2+3) per day

First-level Focused Conjuror spells: 5 (2+2+3) per day

Gray Elf:
- +2 dexterity / +2 intelligence / -2 strength / -2 constitution (already included)
- Immune to magical sleep
- +2 racial bonus to saves vs. enchantments
- Low-light vision
- Proficient with longsword, rapier, longbow & shortbow
- +2 racial bonus on listen, search, and spot checks
- Notice secret doors
Swashbuckler:
- Free weapon finesse feat
- +1 on reflex saves (already included)(level 2)
- Insightful strike (level 3)
- Dodge bonus +1 (level 5)
- Acrobatic Charge (level 7)
- Improved Flanking (level 8)
- Dodge bonus +2 (level 10)
- Lucky (level 11)
- +2 on reflex saves (already included)(level 11)
- Acrobatic Skill Mastery (level 13)
- Weakening Critical (level 14)
- Dodge bonus +3 (level 15)
- Slippery Mind (level 17)
- Dodge bonus +4 (level 20)
- +3 on reflex saves (already included)(level 20)
Wizard (Focused Conjuror):
- Familiar / Alertness, etc.
- Bonus Feats (already included)
- High intelligence gains bonus spells daily
- Specialist gets 1 extra conjuration spell/level/day
- Focused specialists get two extra spell slots at each level for the specialty spells, and give up one general slot.
- They also take an additional forbidden school.
Bladesinger
- Hit dice d8
- Fast increase in attack bonuses
- Slow increase in fortitude saves
- Fast increase in reflex saves
- Fast increase in will saves
- Base 2 skill points per level
- Light armor proficiency
- No bonus feats
| Class | HP rolled | ||
| Level 1: | Focused Conjuror | 4 | |
| Level 2: | Swashbuckler | 1 | |
| Level 3: | Swashbuckler | 6 | |
| Level 4: | Swashbuckler | 4 | +1 to intelligence |
| Level 5: | Swashbuckler | 5 | |
| Level 6: | Swashbuckler | 2 | |
| Level 7: | Bladesinger | 6 |