Vex Silver-tongue

Dance Pirate
Wizard Conjurer variant, Abrupt Jaunt
Swashbuckler

Male Gray Elf Focused Conjuror 1 / Bladesinger 1 / Swashbuckler 5
True Neutral
Representing Jake

Strength10(+0)Dexterity16(+3)Constitution10(+0)Intelligence21(+5)Wisdom8(-1)Charisma10(+0)Size:MediumHeight:4′ 10″Weight:100 lbSkin:LightEyes:AmberHair:Silver Wavy; Beardless

Specialty: Conjuration

Gave up: Evocation Illusion Necromancy

Total Hit Points: 28

Speed: 30 feet

Armor Class: 15 = 10 +2 [leather] +3 [dexterity]

Initiative modifier:+3= +3 [dexterity]
Fortitude save:+4= 4 [base]
Reflex save:+7= 3 [base] +3 [dexterity] +1 [swashbuckler]
Will save:+4= 5 [base] -1 [wisdom]
Attack (handheld):+6/+1= 6 [base]
   Weapon Finesse:+9/+4= 6 [base] +3 [dexterity]
Attack (unarmed):+6/+1= 6 [base]
Attack (missile):+9/+4= 6 [base] +3 [dexterity]
Grapple check:+6/+1= 6 [base]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
33 lb. or less
34-66 lb.
67-100 lb.
100 lb.
200 lb.
500 lb.
Languages:Celestial Common Draconic Elven Gnome Goblin Sylvan

Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]

Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.; arcane spell failure 10%]

Cat familiar

Feats:

Traits:

Skill NameKey
Ability
Skill
Modifier
Ability
Modifier
RanksMisc.
Modifier
AppraiseInt5 =+5
BalanceDex*15 =+3+10+2 [tumble]
BluffCha10 =+0+10
ClimbStr*0 =+0
ConcentrationCon5 =+0+5
Craft_1Int5 =+5
Craft_2Int5 =+5
Craft_3Int5 =+5
DiplomacyCha14 =+0+10+2 [bluff] +2 [sense motive]
DisguiseCha0 =+0
Escape ArtistDex*3 =+3
ForgeryInt5 =+5
Gather InformationCha0 =+0
HealWis-1 =-1
HideDex*3 =+3
IntimidateCha2 =+0+2 [bluff]
JumpStr*7 =+0+5+2 [tumble]
Knowledge (arcana)Int6 =+5+1
Knowledge (architecture)Int6 =+5+1
Knowledge (dungeoneering)Int6 =+5+1
Knowledge (geography)Int6 =+5+1
Knowledge (history)Int6 =+5+1
Knowledge (local)Int6 =+5+1
Knowledge (nature)Int6 =+5+1
Knowledge (nobility)Int6 =+5+1
Knowledge (religion)Int6 =+5+1
Knowledge (planes)Int6 =+5+1
ListenWis1 =-1+2 [elf]
Move SilentlyDex*6 =+3+3 [cat]
Perform_1Cha0 =+0
Perform_2Cha0 =+0
Perform_3Cha0 =+0
Perform_4Cha0 =+0
Perform_5Cha0 =+0
RideDex3 =+3
SearchInt7 =+5+2 [elf]
Sense MotiveWis9 =-1+10
SpellcraftInt15 =+5+10
SpotWis1 =-1+2 [elf]
SurvivalWis-1 =-1
SwimStr**0 =+0
TumbleDex*15 =+3+10+2 [jump]
Use RopeDex3 =+3

* = check penalty for wearing armor

Bluff >=5 ranks gives +2 on disguise checks to act in character.
If the familiar is within reach, +2 on spot and listen (“alertness”).

Zero-level Focused Conjuror spells: 5 (2+3) per day

First-level Focused Conjuror spells: 5 (2+2+3) per day

Gray Elf:

  • +2 dexterity / +2 intelligence / -2 strength / -2 constitution (already included)
  • Immune to magical sleep
  • +2 racial bonus to saves vs. enchantments
  • Low-light vision
  • Proficient with longsword, rapier, longbow & shortbow
  • +2 racial bonus on listen, search, and spot checks
  • Notice secret doors

Swashbuckler:

  • Free weapon finesse feat
  • +1 on reflex saves (already included)(level 2)
  • Insightful strike (level 3)
  • Dodge bonus +1 (level 5)
  • Acrobatic Charge (level 7)
  • Improved Flanking (level 8)
  • Dodge bonus +2 (level 10)
  • Lucky (level 11)
  • +2 on reflex saves (already included)(level 11)
  • Acrobatic Skill Mastery (level 13)
  • Weakening Critical (level 14)
  • Dodge bonus +3 (level 15)
  • Slippery Mind (level 17)
  • Dodge bonus +4 (level 20)
  • +3 on reflex saves (already included)(level 20)

Wizard (Focused Conjuror):

  • Familiar / Alertness, etc.
  • Bonus Feats (already included)
  • High intelligence gains bonus spells daily
  • Specialist gets 1 extra conjuration spell/level/day
  • Focused specialists get two extra spell slots at each level for the specialty spells, and give up one general slot.
  • They also take an additional forbidden school.

Bladesinger

  • Hit dice d8
  • Fast increase in attack bonuses
  • Slow increase in fortitude saves
  • Fast increase in reflex saves
  • Fast increase in will saves
  • Base 2 skill points per level
  • Light armor proficiency
  • No bonus feats
ClassHP rolled
Level 1:Focused Conjuror4
Level 2:Swashbuckler1
Level 3:Swashbuckler6
Level 4:Swashbuckler4+1 to intelligence
Level 5:Swashbuckler5
Level 6:Swashbuckler2
Level 7:Bladesinger6