Bey Ondask

combat familiar that isn’t quite right.
give familiar “spell stitched” template?
shapeshifting combat familiar

get dragon familiar and planar familiar

Stitched Flesh Familiar feat?

morphic familiar changeling acf lvl 5

Female Changeling Wizard 5 / Alienist 2
Chaotic Neutral
Representing Jake

Strength9(-1)Dexterity10(+0)Constitution13(+1)Intelligence18(+4)Wisdom14(+2)Charisma14(+2)Size:MediumHeight:5′ 3″Weight:120 lbSkin:BlackEyes:BlueHair:Silver Straight

Total Hit Points: 27

Speed: 30 feet

Armor Class: 10

Initiative modifier:+0= +0 [dexterity]
Fortitude save:+2= 1 [base] +1 [constitution]
Reflex save:+1= 1 [base]
Will save:+9= 7 [base] +2 [wisdom]
Attack (handheld):+2= 3 [base] -1 [strength]
Attack (unarmed):+2= 3 [base] -1 [strength]
Attack (missile):+3= 3 [base]
Grapple check:+2= 3 [base] -1 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
30 lb. or less
31-60 lb.
61-90 lb.
90 lb.
180 lb.
450 lb.
Languages:Auran Common Draconic Elven Gnome

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Improved familiar

Feats:

Traits:

Skill NameKey
Ability
Skill
Modifier
Ability
Modifier
RanksMisc.
Modifier
AppraiseInt4 =+4
BalanceDex*0 =+0
BluffCha4 =+2+2 [changeling]
ClimbStr*-1 =-1
ConcentrationCon11 =+1+10
Craft_1Int4 =+4
Craft_2Int4 =+4
Craft_3Int4 =+4
DiplomacyCha2 =+2
DisguiseCha12 =+2+10
Escape ArtistDex*0 =+0
ForgeryInt4 =+4
Gather InformationCha2 =+2
HealWis2 =+2
HideDex*0 =+0
IntimidateCha4 =+2+2 [changeling]
JumpStr*-1 =-1
Knowledge (arcana)Int6 =+4+2
Knowledge (architecture)Int5 =+4+1
Knowledge (dungeoneering)Int5 =+4+1
Knowledge (geography)Int5 =+4+1
Knowledge (history)Int5 =+4+1
Knowledge (local)Int5 =+4+1
Knowledge (nature)Int5 =+4+1
Knowledge (nobility)Int5 =+4+1
Knowledge (religion)Int5 =+4+1
Knowledge (planes)Int14 =+4+10
ListenWis2 =+2
Move SilentlyDex*0 =+0
Perform_1Cha2 =+2
Perform_2Cha2 =+2
Perform_3Cha2 =+2
Perform_4Cha2 =+2
Perform_5Cha2 =+2
RideDex0 =+0
SearchInt4 =+4
Sense MotiveWis5 =+2+1+2 [changeling]
SpellcraftInt14 =+4+10
SpotWis2 =+2
SurvivalWis2 =+2
SwimStr**-1 =-1
Use Magic DeviceCha3 =+2+1
Use RopeDex0 =+0

* = check penalty for wearing armor

Know Planes >=5 ranks gives +2 on survival checks on other planes.
Spellcraft >=5 ranks gives +2 on use magic device checks on scrolls.
If the familiar is within reach, +2 on spot and listen (“alertness”).

Zero-level Wizard spells: 4 per day

First-level Wizard spells: 5 (4+1) per day

Second-level Wizard spells: 4 (3+1) per day

Third-level Wizard spells: 3 (2+1) per day

Fourth-level Wizard spells: 2 (1+1) per day

Changeling:

  • Eberron character race.
  • +2 on saves vs. sleep and charm
  • +2 on bluff, intimidate, sense motive
  • Natural linguist
  • Minor Change Shape

WizardFamiliar / Alertness, etc.
Bonus Feats (already included)
High intelligence gains bonus spells daily
Alienist

  • Hit dice d4
  • Slow increase in attack bonuses
  • Slow increase in fortitude saves
  • Slow increase in reflex saves
  • Fast increase in will saves
  • Base 2 skill points per level
  • No new armor proficiency
  • No bonus feats
  • Additional wizard spell levels: 2
ClassHP rolled
Level 1:Wizard4
Level 2:Wizard3
Level 3:Wizard3
Level 4:Wizard3+1 to intelligence
Level 5:Wizard3
Level 6:Alienist3
Level 7:Alienist1

Bey Ondask’s Equipment:

8Hit points: 13; Alertness feat when in arm’s reach; improved evasion; share spells; empathic link; deliver touch spells; speak with master;

More about Bey Ondask: